Busy week this one. A lot of painting to do, despite the fact that I've resigned myself to not being able to complete my quota for Age of Armies. I have a presentation on Thursday and 2 pieces of coursework on Friday for my Degree, and I have a tournament on Monday, so I'll be sure to report back from that. All of this really means that I'm lagging behind on Codex analysis, and with Tau still not even started, I need to hurry up. So, with the FAQ fixed, it's time to move onto Fiends.
Tuesday, 30 April 2013
Friday, 26 April 2013
Chaos Daemons Analysis - Bloodcrushers
Again, sorry for the lack of content recently, lots of deadlines are almost upon me and I've been painting a tonne of Chaos Marines and playing a lot of Vassal. However, if you follow the Twitter feed you'll be up to date with exactly what's happening and when new content is up here. I'm also hoping to get some video content up on YouTube soon as well.
When the Daemons update was realeased in late July last year, Bloodcrushers dropped out of favour. Now they had much more competition in the Elites slot, as they just couldn't stack up to Flamers. But how are they now.
When the Daemons update was realeased in late July last year, Bloodcrushers dropped out of favour. Now they had much more competition in the Elites slot, as they just couldn't stack up to Flamers. But how are they now.
Sunday, 21 April 2013
Space Wolves Development
News! This blog now has a Twitter feed. You can follow it at Wargaming With Rampage, or @TomL40k. I don't really understand how Twitter works. But what this is designed to do is just provide quick snapshots of what's going on, what I'm painting up, individual tactical points as I realise them and then get overly excited, etc. Also, you will be kept in the loop as to which articles are in the pipeline and expected date of release, so make sure you follow that, as if no-one follows I will get lazy and not 'tweet'. But onto the meat of the post.
When I first built my Space Wolf army, it was on the back of the transfer between 5th and 6th edition, and was designed to be a 1,500pt project with 250pts of Thunderwolves on the side in case I needed to go higher. Things have changed a bit since then, with the Space Wolves more comfortably occuping the 1,750 - 1,850pt slot. With my Chaos on the go, and due to the nature of that list, the Wolves are the natural choice to bring back down to about the 1,500 mark again, not that I won't use them at higher points levels, but I'd like to be able to use them at lower ones too.
When I first built my Space Wolf army, it was on the back of the transfer between 5th and 6th edition, and was designed to be a 1,500pt project with 250pts of Thunderwolves on the side in case I needed to go higher. Things have changed a bit since then, with the Space Wolves more comfortably occuping the 1,750 - 1,850pt slot. With my Chaos on the go, and due to the nature of that list, the Wolves are the natural choice to bring back down to about the 1,500 mark again, not that I won't use them at higher points levels, but I'd like to be able to use them at lower ones too.
Friday, 19 April 2013
Chaos Daemons Analysis - Flamers
I couldn't really decide which force organisation slot to go for next, and with my new, half painted, Land Raider on my desk, I didn't really want to. My solution to this was simply to turn the page and see what popped up. Elites. Ok.
In the olden days of January, Flamers were probably one of the units, along with their compatriot Screamers, heading the contest for, 'most under costed unit in the game'. Sadly, for all Daemon players who had gone out and bought 27 of them, they are not quite as strong as they used to be, but that's not saying that they aren't a good unit.
In the olden days of January, Flamers were probably one of the units, along with their compatriot Screamers, heading the contest for, 'most under costed unit in the game'. Sadly, for all Daemon players who had gone out and bought 27 of them, they are not quite as strong as they used to be, but that's not saying that they aren't a good unit.
Saturday, 13 April 2013
Chaos Daemons Analysis - Nurglings
Nurglings are a really interesting Troops choice, this is because they're not really Troops at all. They are a little more akin to Scarabs from the Necrons Fast Attack section. This is because they're Swarms, and so don't score, making it difficult for them to be the bread and butter of an army. This doesn't mean that they aren't viable however, I actually like them as a unit, and here's why.
Thursday, 11 April 2013
Orkrons Development
“We will drive the machine of war
with the sword and the spear and the Iron Fist of the Orc”
Saruman
In a few weeks time I will be attending
another tournament, and yet this time I am hit with a slightly
different dilemma. What to take? I could take my Space Wolves, but
they've moved up to occupy the 1,750pts+ spot (this event is 1,650).
I could take my Chaos Marines, but they suffer from a similar
problem, and I'll have to scavenge a load of models plus I've not
actually used the list before, could be a laugh though. Instead I've
decided that I'm probably going to go old school with what I take.
Chaos Daemons Analysis - Pink Horrors
If Bloodletters are the most
recognisable of the Daemons Troops selections, then Pink Horrors are
most definitely the ones that have undergone the biggest change. How
fitting for the Chaos God of Change.
In 5th edition it was generally a choice between the Horrors and the Plaguebearers, pivoting on whether you were willing to sacrifice a bit of durability and a few more points to actually have your units do something. So how do they stack up now?
Well, the first thing to note is that their points cost per model as almost halved, dropped from 17pts to 9pts. Not bad. You do now have to take a minimum of 10. However, I'm a little disappointed with the Pink Horrors, and here's why.
In 5th edition it was generally a choice between the Horrors and the Plaguebearers, pivoting on whether you were willing to sacrifice a bit of durability and a few more points to actually have your units do something. So how do they stack up now?
Well, the first thing to note is that their points cost per model as almost halved, dropped from 17pts to 9pts. Not bad. You do now have to take a minimum of 10. However, I'm a little disappointed with the Pink Horrors, and here's why.
Sunday, 7 April 2013
Chaos Daemons Analysis - Bloodletters
Northamptonshire I am in you. Therefore today's post shall be written from my phone, robbing me of my word processor so apologies if I can't spell.
Back onto Daemons today, and we're halfway through the Troops section. This time looking at probably the most recognisable of the Chaos Daemons, indeed, one adorns the front cover. The Bloodletters.
Back onto Daemons today, and we're halfway through the Troops section. This time looking at probably the most recognisable of the Chaos Daemons, indeed, one adorns the front cover. The Bloodletters.
Thursday, 4 April 2013
How to - Transfers
What's this? A fluffy post! What's
happening? Indeed, I've gone for a little bit of a change of pace
today and decided for something more painting orientated. I'm going
to back this up from a tournament perspective – Soft scores are
points too – There we go.
The instructions for transfers on the
GW transfer sheets aren't exactly the most clear of things. In fact
after 10 years in the hobby I only found out how to transfer last
month, and it's actually surprisingly easy and effective. So, to help
you with your transferring, here is (hopefully) a better guide.
Apologies in advance for the somewhat crappy pictures of the test
model, but hopefully it still displays an adequate example of what's
happening.
Chaos Daemons Analysis - Daemonettes
Today I'm going to go from one extreme
to the other. From the most commonly used Daemonic Troops choice of
the last edition, to the one that was never seen. Today's post will
cover Daemonettes.
Wednesday, 3 April 2013
Chaos Daemons Analysis - Plaguebearers
Daemons have seen a pretty large shift
in how their Codex works recently. Possibly one of the greatest
changes in 40k in the last few years. With the removal of Daemonic
Assault and the dramatic change around of points costs especially in
the Troops section, it's like we have a whole different army. Some
people like that, some people don't, but haters gonna hate, and I
like the new format.
Switch |
One of the biggest complaints amongst
Daemon players in 5th edition was that our Troops choices
were all bad. And yeah, they were. They weren't very durable (with
the exception of Plaguebearers, who were incapable of actually
damaging anything really) and they were all rather expensive.
Therefore, here seems like a good place to begin this blog's analysis
of the new(ish) Chaos Daemon Codex: Plaguebearers.
Tuesday, 2 April 2013
Dark Angels Analysis - Command Squads
Apologies again for the lack of
content, I have numerous excuses today, so here's an insert into my
own personal life. I've given my Word Bearers a kick start, for
40kuk's Age of Armies, and so have been busy painting like mad for
them. Secondly, I came back up to Sheffield on Friday for Easter, and
thirdly, I've gotten into League of Legends. My name on there is
Roghrax, named after the Champion of Khorne who took more skulls than
he knew what to do with. Add me if you're on. Anyway, forth!
Today I am going to be concluding the
Dark Angels analysis. I realise that I am behind schedule with these
things, and I'd like to begin with Daemons as quickly as possible.
Additionally, when I do get into Chaos Daemons, the format of these
posts will change. I'll still be doing a post for each individual
unit for the most part, but it will take the format of building lists
around that unit. From the GT I have learnt that it's even harder
than I thought to take a unit out of context and analyse it on its
own. So I will be building lists around the unit to give it some
context. It will also take more of a, 'scatttergun' approach, as I
pick on units in a totally random order.
The concluding post is on the Command
Squads.
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