Thursday 8 December 2011

From Necrons to Orks

With all of the time that I've spent pouring over the Necron Codex, I'm suffering from withdrawl symptons from my Orks, but before I delve into my Ork list and why I love it and feel that it can be competitive, I'll round of the Necron segment for a while.

I've decided to just make a fun army for my Necrons first, and then work my way towards competitive as I get more used to the new Codex and as new ideas flow from the internet. There, done. I shall post a list up soon.

But anyway, on with the Orks. For those of you who don't know, or can't actually be bothered enough to scroll down the page, my Ork list is 1,800pts normally, and progresses as follows:

Ghazghkull Thraka

Warboss: 'Eavy Armour, Power Klaw, Bosspole, Kombi-Shoota/Skorcha, Cybork Body.

Elites:

10 Lootas

10 Lootas

Troops:

10 Nobz – Inc: Cybork Bodies, 10 sets of 'Eavy Armour, 2 Power Klaws, 1 Kombi-Shoota/Rokkit, 6 Big Choppas and a Painboy. In a Trukk with Armour Plates, Red Paint Job and Reinforced Ram.

10 Nobz – Inc: Cybork Bodies, 10 sets of 'Eavy Armour, 3 Power Klaws, 1 Kombi-Shoota/Rokkit, 1 Kombi-Shoota/Skorcha, 4 Big Choppas and a Painboy. In a Trukk with Armour Plates, Red Paint Job and Reinforced Ram.

30 Shoota Boyz: Nob

As you can tell from the list, it very much revolves around Nobz, and looks a bit like something that has just flown out of 4th Ed. I am currently working on changing the loadout of my Nobz to allow me to pull wound allocation shenanigans. Hopefully this should deter the cries of 'FEWL!' that were inevitably heading my way after that list. But anyway, on with how I run this 'bad boy' so to speak...

Basically. I pound the Trukks full of Nobz forward straight at the enemy. If there is little cover on the board, then just hurtle forward, if the board has a decent amount of terrain, I make sure to use it with my Trukks. Hence, my army struggles when there is not very much terrain. The first and most obvious reason for this is that it leaves the Trukks very vulnerable, as the lack of a Kustom-Force Field Mek means that if there is no cover, there is no cover save. But perhaps more critically, there is no LOS blocking terrain.

The second reason for the pain that the lack of cover inflicts is that I like to put my Lootas in buildings 1. To give them some cover, as if anything shoots back at them they're in trouble. 2. They don't get as good a line of sight. This may sound odd with lack of cover, but I find that my units tend to get in the way, as the combats seem to happen on my enemies front line, and therefore get in the way of units behind that I may want to shoot at, whereas being high up allows me to see over them. Sure, I can try and set up fire lanes and use the boyz for cover in the first turn in case I get ceased or my opponent just happens to go first, but I much prefer the height and cover that buildings offer.

Anyway, I'm tired so that's all you're going to get for today. I shall be back with part 2 of my Ork list ramblings on Saturday, probably.

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