The reason for my lack of activity is
two-fold. Firstly, last week was the mid-semester of assignment week,
where a boat load of assignments are due in, and secondly, painting.
I've been doing some work on my new project, which will be revealed
probably after I've finished the Chaos Daemons analysis, at this rate
some time in August, but also, I have a bare Guard blob on my desk,
waiting to be painted. So far I have painted the shoulder pads of
4/5s of the Platoon Command Squad brown, I have until Friday to
finish off the blob for the GT.
The blob has been performing well for
me, even in the game where we were on a 4x4 board using Vanguard
Strike and it wouldn't fit on the board without bunching up. Luckily
my Primaris Psyker got Gate of Infinity as one of the psychic powers
so I was able to jump them out and eat a Fiend squad and a load of
Daemonettes.
Today continuing on with the Dark
Angels Analysis, Asmodai is today's target.
Asmodai is the Chaplain character for
the Dark Angels, which immediately comes with its own stigma,
generally around not taking Chaplains anyway so why would I take a
more expensive version that fills the Chaplain role, only better.
Asmodai is 50pts more expensive than a
standard, base Chaplain, which isn't extortionate, and he comes with
a number of changes. His statline is a little better, although not
much mind, he only benefits from +1 wound and attack. For his special
rules, again a little bit of a buff, but nothing stand out. He has
fear (which isn't actually too bad when it goes off, however the
likelihood of it going of is small, hence the hate and why it isn't a
big deal) and Inner Circle, so essentially over a regular Chaplain he
causes fear and has Preferred Enemy Chaos Marines.
In terms of wargear, he is actually
slightly worse than a Chaplain, he loses the Bolt Pistol.
He does come with a Chapter Relic
though, named the Blades of Reason, which actually turn out to allow
him to cause Instant Death, not too bad, but it doesn't have an AP
value and he strikes at S4, huh. Like Belial, he also has the Warlord
Trait, 'The Hunt', which is where you get an additional victory point
if you or your squad kills the enemy Warlord.
To be honest though, Asmodai does not
make a good Warlord in the slightest. Granted he has 3 wounds and a
4++ save but he's still in power armour, and he's still toughness 4,
meaning that 2 stray missiles will on average kill him. Also, the way
he works best is by sticking him in a squad a pushing them forward,
whilst enhancing them with his Hatred, Fearless and Preferred Enemy,
so he is also going to be right in your opponents face, very risky.
Furthermore, which squad are you going
to put him in? Which units are you going to shove in your opponent's
face? Deathwing Terminators? Take Belial. Black Knights? How would he
work with those? Tactical Marines? Yeah right.
Chaplains work best when they are
buffing your hammer units or preventing units in your backfield from
running away. In the former, Asmodai won't work as the methods of
getting your hammer units into the fray are ones that he cannot
follow, as for backfield, your units are stubborn anyway, difficult
to budge, why would you need to spend almost 150pts in ensuring that?
I think that the problem here is that
there is not really a role for Chaplains in the Dark Angels Codex,
and therefore there is not role for their special character, but even
if there was, let's break it down:
Asmodai positives:
-Chapter Relic that causes instant
death.
-Chosen Warlord Trait, 'The Hunt'.
-Additional Attack and Wound.
-Fear
-Preferred Enemy Chaos Space Marines
Regular Base Chaplain Positives:
-Bolt Pistol
-50pts cheaper.
I'd go for the Chaplain, none of
Asmodai's buffs are particularly useful, and do not really warrant
the additional 50pts.
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