There's not much to say rolling on from
the last post, so I'm just going to dive straight into the last
special character for the Dark Angels, after this there will be the
Techmarine, the Deathwing Command Squad and the Ravenwing Command
Squad, then we can finally get on to some Daemon like goodness.
Azrael.
Azrael is the main special character
for Dark Angels, he is to Dark Angels what Ghazghkull is to Orks,
what Marneus Calgar is to Space Marines and what the Swarmlord is to
Tyranids, if you get where I'm going with this, he is their leader,
and so if you include him in your army he must be your Warlord.
This isn't such a bad thing in the
slightest, Azrael is a force multiplier to the hilt, and as such can
choose his Warlord trait, so now seems like a good chance to go
through the things.
Rapid Manoeuvre makes you run and
turbo-boost faster, The Hunt gives you an extra point if your Warlord
or his unit slays the enemy Warlord, Courage of the Lion lets units
within 12” of the Warlord roll 3D6 and pick the lowest for
leadership checks, For The Lion gives the Warlord and his unit
Furious Charge, Brilliant Planning lets you increase or decrease each
of your reserve rolls by 1 and Hold At All Costs gives the Warlord
and his unit Feel No Pain when they're within 3” of an objective.
None of those traits are bad at all.
As for how Azrael safeguards the Slay
the Warlord point, he's ok. He's only T4 and not eternal therefore
you're going to need him to be in a squad to bounce those missile
hits in case he fails his save but he does have a 2+ save and 4
wounds, he also has a 6+ feel no pain, which is better than nothing.
However, my personal favourite force
multiplying effect also makes him more durable. One of his chapter
relics gives him and his unit a 4++ save.
When you hear Space Wolf players
talking about the Guard blob, they are often saying that it is
fantastic when you can get a Rune Priest with Forewarning, giving the
blob a 4++ save, the problem with this is that it is random, and so
you can never guarantee you'll get the power you want. With Azrael,
you can, and so you don't have to rely on a Librarian to generate it.
Finally, all Dark Angels models on the
board use Azrael's leadership so long as he's still alive,
additionally, he makes both Ravenwing Bikers and Deathwing
Terminators troops. This is fantastic if you're thinking of doing a
combination of the two, but generally I feel as though you'll
struggle for points. Obviously Azrael is cheaper than the combination
of Sammael and Belial, however he's still not cheap, he costs more
than Eldrad.
You can obviously make a
Deathwing/Ravenwing list with Azrael for about 1,500pts but that
doesn't mean that it's any good, you'll have to spend points on
making them work well together, then once you've done that you'll
have to spend more points on making Azrael useful, as otherwise he is
just a tax. Aka, Guard blob.
Rounding off Azrael before getting into
the nitty gritty, let's take a look at his damage output. He has a
Master-Crafted, Blind, Plasma Gun for his ranged abilities, nice,
considering that he's firing that at BS5, which sums up his shooting
capabilities. In close combat, he is WS6 with I5, so most of the time
he's striking first and well, with 4 attacks base and dual close
combat weapons. With his Chapter Relic he also strikes at S6, in
addition, his weapon is Master-Crafted.
However, he does suffer from the same
problem as base Belial as he only wounds at AP3, the difference being
that he cannot swap out his weapons for something that is AP2. AP3 is
fine normally, but really you're looking for duality. In a close
combat beast you need to be able to take on anything. If you're
playing against a Space Marines Terminator army, Deathwing or
Paladins then Azrael isn't going to be useful to you in combat.
So in short, Azrael is a fantastic
force multiplier, and he's generally ok in close combat, but the
latter is not a reason to spend that many points on him. You would
take him in one of two situations. Either you are running a 50 man
Guard blob or you want to take a mix of Deathwing Terminators and
Ravenwing Knights in your Troops choices. Otherwise, he is too many
points for not enough gain, but as I say, in the right list he can be
very good, which is why you need to build the list around him.
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