Weekly batrep today, this game was from
Friday, where I played against a Chaos Space Marine player, who we
shall call G for now, at 1,800pts.
Before getting into lists and other
details important to the game, there is a bit of backstory to this
game. It was being played at Steel City Wargaming, the club that I
attend in Sheffield, UK. In the last 40k tournament that they ran
there, I played G on table 2 in the 2nd round, playing
with my Space Wolves which had just returned from their first proper
outing at July's Throne of Skulls. Due to a hefty lack of terrain on
this board, and a few dumbass mistakes on my part, G won the game,
and this has been a gloating point for him ever since. He then went
on to lose on table 1 whilst I was knocked to table 4 where I got a
big win meaning that we finished 4th and 5th
respectively. Therefore, this was a chance to even the score,
properly.
I was taking a variation on my GT
Finale list, 2 Rune Priests, with one dropping to Power Armour, 2
Lone Wolves, Wolf Guard, 3 packs of Grey Hunters, Drop Pod, 2 Rhinos,
Long Fangs, Primaris Psyker, Guard Blob, Manticore.
He was running a DP with Black Mace (uh
oh), Sorcerer, some Thousand Sons in Rhino, Nurgle Marines in Rhino,
Lascannon Havoc Squad, Predator with lots of shots, Defiler, combat
Marines with Rhino, a Heldrake and a Cultist blob.
We were playing the Relic, and there
was a bit more terrain on the board this time around. I chose
deployment, and took the side with the 2 Bastions in it. But he got
the first turn.
The relic itself was on a Skyshield
Landing Pad in the middle of the board, which we treated as area
terrain. He got the Warlord trait which allowed him to infiltrate 3
INFANTRY units, and deployed the Havocs, Nurgle and assault Marines
thusly when he had the chance, with everything else pushing right to
the edge of his deployment zone. He made a bit of a mistake here, he
put his Rhino and Pred next to each other on the right, and the
Daemon Prince and the other Rhino next to each other on the left (the
deployment was Hammer and Anvil). This meant that when I fired my
Manticore, I'd be hitting 2 units if I hit.
I deployed equally aggressively, this
pushed his infiltrators back and prevented him from getting a first
turn jump on the relic. The Long Fangs went in the Bastions with Wolf
Guard to tank the Heldrake and Defiler hits. The Manticore sat behind
the most forward one so that I could fit a Rhino full of Grey Hunters
behind the other, with the Guard blob pushing to the very edge of the
deployment zone and spreading as much as they could, not just because
of the large blasts, but because if the Black Mace got into combat I
wanted to lose as few as possible.
Overall however, I wasn't particularly
worried about the Black Mace, even with a flying Daemon Prince it was
impossible for him to get into combat with me turn 1, meaning that I
would get at least 1 turn of shooting at it, which I was confident
would be enough to bring it down.
I also got Forewarning as one of my
psychic powers on my Warlord, which was excellent.
My opponent deployed his Havocs behind
a ruin on the left, getting an alley of fire to my Manticore (who was
getting a cover save). The assault CSM went on the Skyshield ready to
take the Relic, and the Nurgle Marines on the left with the Thousand
Sons. I then seized the initiative, a good start.
I cast up Forewarning on the blob, as
well as Prescience on them and the Manticore. The blob moved
rightwards towards the Nurgle Marines, being the only target in range
and line of sight that I could hope to hurt, the resultant shooting
killing only 2. The Long Fangs went after the Daemon Prince, but due
to a flurry of 5+ saves on my opponents part only reduced him down to
a single wound, denying me First Blood and Slay the Warlord in one
go. The Manticore was thus called in, launching a single shot into
the Daemon Prince, also attempting to hit the Rhino. It scattered,
but still hit the Rhino so I declined the re-roll, penetrated and
blew up the Rhino, giving me First Blood. At this point I was feeling
confident.
This confidence became comfortable in
my opponent's first turn. His Lascannon team fired at my Manticore,
and although 2 penetrating hits managed to get through after the
Cover Saves, it survived with its gun intact. Secondly, I had pushed
my Lone Wolves up as far as I could to make it harder for G to get
the Relic off the landing platform lategame, as he was probably going
to pick up the Relic, although it was directly in the line of sight
of both of my Long Fang packs.
However, because I'd done this, and
because my opponent correctly didn't feel that his Daemon Prince
couldn't take an entire turn of shooting again, he decided to charge
into my leftmost Lone Wolf, I might have been tempted to hide it and
go for the Linebreaker point lategame to counteract first blood due
to it being flying, but I understand how he didn't want 2-hundred odd
points hiding behind a wall, although it would have made for some
nice counter assault potential protecting his Havocs.
This was the main reason behind the
game becoming comfortable from my perspective, the Daemon Prince made
the charge, rolled a 1 for its Daemon Weapon attacks, hit itself in
the face, and died, gifting me Slay the Warlord and a 5”
consolidation move towards his Havocs setting me up for a guaranteed.
turn 2 charge on them.
Additionally in his turn, he just about
managed to pick up the relic, due to the infiltration and the height
of the Landing Pad obscuring my blob's vision. He also moved up, shot
a few Guardsmen and a Long Fang pack leader.
In the next few turns, my Long Fangs
shot up his squad with the relic, forcing him to drop it on his way
off the Landing Pad, the Grey Hunters which were in the Rhino behind
the bastion zoomed forward throughout the game to pick it up turn 4,
only to take a lot of shots from a lot of things including Heldrakes,
Defilers, etc. The Heldrake also wrecked their Rhino before they got
out before it took 3 Krak Missiles to the face turn 5 and died.
The Guard Blob, whose work was done
dispatching the Nurgle Marines, Predator and Thousand Sons on the
right (which had been left for some Grey Hunters and a Lone Wolf to
mop up), used Gate of Infinity to jump onto the relic, they then lost
a lot of guys to Defiler fire before (just for giggles) Gating behind
the Havocs to finish them off.
The game ended turn 7, with G only
having a Defiler with 1 Hull Point left, had he not made the It Will
Not Die rolls on 3 out of the 4 attempts it would have been a
tabling. No mercy from last time, where he also tried to go for the
table, and was a Long Fang pack away from it. To be fair though I
didn't have too much left either. I had 2 Long Fang packs, a Rhino, a
Drop Pod, a squad of Grey Hunters, a Lone Wolf, a Primaris Psyker, a
severely damaged Manticore and a couple of Guardsmen left.
The game ended 6-1, with the 6 being
for the Relic, and all 3 secondaries, as the Guard blob survived for
linebreaker, so it didn't matter that the Lone Wolf didn't quite get
there, and his 1 being for Slay the Warlord, who rolled 2 consecutive
ones failing his Look Out Sir and Armour Save from a Defiler shot.
Smashing.
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