Today I attended the Perils of the Warp
2 tournament at the Outpost in Sheffield. This was a 1 day, 20 player
event which allowed Forge World, and was at 1,500pts. This was also
the first tournament that I had ever attended that submitted to
rankings, so as well as being a slightly different meta to what I'm
used to, with my list being developed in Oxford, it was also kicking
it up a notch.
Just a quick plug before this gets
started. The Outpost is an independent store in Sheffield. It's open
late and sells a variety of products for a variety of systems like
Warpath, Dreadball, Warmahordes, Dystopian Wars, 40k and Fantasy,
etc. I'm not selling out, I just really enjoyed today's event and
feel like I should give the store a mention. If you just Google 'The
Outpost Sheffield' it should be the first option. They're also
running another 40k tournament on the 23rd February.
Unfortunately I can't attend as I'm at Battlefield Birmingham but I'd
recommend it if you're in the area and have the day free. There are
only 6 places left though so you'll probably want to hurry.
Now, straight into it. My first game
was against Eldar, Corsairs Forge World to be precise. Now I seem to
have a knack for picking up the Eldar players at tournaments, and
seem to play against them quite a bit, but this was completely
different. I had no idea what any of my opponent's stuff did.
He was running a Corsair Lord with the
2+ invulnerable save, some jetbikes, 2 squads of Corsairs (one of
which had jump packs), a Hornet, a Warp Hunter or something (a Falcon
with a D-Cannon strapped to the front), and 2 flyers, a Nightwing,
and something else (one of them had a load of guns on it and a 3+
jink save and the other not so many guns but a 2+ jink save). He had
some other Eldar tank as well, I think it was a Corsair Falcon.
The mission in question was the
Emperors Will, with the Dawn of War deployment. This game started
well for me, although he got the first turn and to choose his
deployment zone, I killed his 2 Falcons in the first turn, earning me
a vital First Blood point. 2 packs of Long Fangs doing the business.
The Manticore continued to shell the
opposing objective but no matter how many shots went in there were
still a couple surviving (only 4 Guardians lived to the end of the
game).
At the end of turn 5, I had my Lone
Wolf in his deployment zone, ready to charge and contest his
objective, but I only had my veterans on my home objective, and the 2
flyers were coming back in, although the shootier one was only able
to snap fire. He also had his Jetbikes in for Linebreaker and Slay
the Warlord. So if the game ended, then it would be a 5-5 draw.
If it continued, I would probably win
the game, as my Guard were in cover. As it happened, the game ended,
and the game ended a draw. Which wasn't too bad as at the start of
the game I had no idea what any of his stuff did, but a little
disappointing given that I would have won had the game
gone on. I had killed 2/3s of his army
and had lost about 1/3.
The second game is going to be the one
that I speak the least about. It was the Relic, and my opponent was
another Eldar player. Now, he was essentially running, a squad of War
Walkers with scatter lasers (again), 2 Fire Prisms, and 10
Wraithguard with Eldrad, a Farseer and a Warlock with Conceal. He
then rolled invisibility for his powers, Fortuned his guys up, walked
up to the relic and walked off with it. Game over. There wasn't
really much that I could do, my Rune Priests didn't like cancelling
out his powers and there was a 1/648 chance that a single Boltgun
shot would cause a wound on that.
The Long Fangs take their 2+ cover saves in game 2.
I did try to hurl as many guys into
combat with them and try to hold them up before they got to the
Relic, but turn 4 they broke through my 2 packs of Grey Hunters and
my Rune Priest and seized it. Although my Guardsmen did get a
Linebreaker point back. 4-1 to my opponent.
Final game, and something else new.
Table quarters, a mission that I have never played before. I was
playing against Guard. 2 Vendettas with infantry squads in, Platoon
Command, 3 squads of Vets, 4 Chimeras, 2 Demolishers. So 6 units that
could take quarters. I wasn't exactly sure what to do here so I sat
one of my infantry squads in each corner and hunkered down (as I had
first blood so drawing on table quarters would result in me winning),
trying to stay alive and contest/take the quarters, with my Long
Fangs mopping up stray units. This went ok for a while, but
eventually my opponent started whittling down my Troops, and although
I got first blood, he ended up winning 6-4.
So, I still suck, and have a lot to
learn. Apart from the 2nd game, I think that both players
still had a chance of winning at turn 4. I did start to forget some
of my psychic powers and things in the last game but that can
probably be attributed to me staying up and painting really late the
night before.
To me though, it didn't really matter
that I got thumped. I learnt a lot and I really enjoyed the event,
which was well run, everything going to time, of which the right
amount was allocated to games and breaks, and lunch was well
organised and good quality.
What I've really learnt is that
although I do have the Wolf Guard at the front of my squads, my
Troops really aren't that durable. However, I'm not sure what to drop
really. I'm going to take the same list to Throne of Skulls methinks
and see how it does with book missions, but if I do crap again I'm
going to be unoriginal and break out the blob.
But anyway, I'm hoping to get a post
done every day, every other day at worst for the near future, because
today I acquired this.
So I'm going to try to analyse it a bit
better and a bit more quickly than the Chaos Codex. Starting tomorrow (hopefully).
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