I'm off to Marlow for the weekend
tomorrow, and I don't know how much internet access I'll have, so
I'll get a post out now.
Straight off, I can say that I really
like Huron. I'm going to go through who he is and what he does first,
and then how much he costs will come in further in.
Just as you'd expect he comes in Power
Armour and has the usual grenades, but he also has a couple of other
pieces of wargear too. First off he gets a Power Axes, which is
nearly always useful (I say nearly for a reason), but then he comes
with a 4+ Invulnerable too.
As for his special rules, he comes with
Champion of Chaos (of course), Fearless (expected, but nice all the
same) and Veterans of the Long War (odd considering he's not
pre-heresy, but I'll take it). He also has a pretty beastly statline.
Take a normal marine's statline, now compared to that he has +2
weapon skill, which is handy, a better ballistic skill but without a
shooting weapon I'm not really going to mention that, although he can
get psychic goodness. Anyway, +2 wounds, +1 initiative and +2
leadership. The leadership we don't care about because he's fearless
anyway, unless mindshackle scarabs or the Doom of Malan'Tai can still
effect him. I'll have to check that out when I'm back in Sheffield
and have my 40k library. But anyway, onto what makes him interesting.
Firstly, he comes with a pre decided
Warlord trait, as in D3 infantry units in your army can infiltrate.
There are some nasty things that you can do with that, especially
with a Codex that likes being up close as much as Chaos. Bear in mind
that allies can't infiltrate, as only battle brothers can benefit
from an ally's Warlord trait and Daemons can't infiltrate anyway.
Into the middle of the spectrum of
things that he does well, here comes some psychic ability. Huron
brings with him a special little Familiar. This makes him a psyker
and allows him to roll on a random psychic discipline table every
turn, but with no Primaris powers. I think this is a nice little
gimmick to have, it can be useful in the right circumstances with the
right power but anyone who reads this blog regularly will probably
know that I'm not a fan of random, I like to keep things as
predictable/reliable as possible in my army from a competitive
standpoint. The psyker level is nice though, no-one can say no to an
improved deny the witch. The Familiar also counts as a combat
Familiar too, meaning +2 S4 attacks. Whoop! No seriously although it
doesn't sound terrifying it's always nice to have more attacks,
especially at Huron's Weapon Skill.
Now, as well as giving these force
multiplication benefits, he is also a monster in close combat, as
well as having the Axe to deal with Terminator equivalents (although
I wouldn't recommend throwing him against these as they'll kill him
instantly with the amount of Power Fist, etc attacks they're likely
to have, no eternal warrior for him) he also comes with a special
lightning claw. It is essentially the same as a standard except that
it gives Huron +2 to his strength, which is really nice, and it has
armourbane, meaning that charging a walker into him to tie him up is
a bad idea. It doesn't stop here though, it also has an in built
heavy flamer, which makes a good deterrent against charging him. Plus
VOTLW is a nice bonus on him for extra close combat pain.
I'm sorry I haven't gone into too much
detail with this, I haven't even scratched the surface really, with
fearless and how best he could be used still left untouched. I'm
trying to ease myself back into this after this week's coursework
blast. However, I can say that I'll probably be including Huron in my
Chaos list, he's well costed, fun, and a good all rounder, which is
very much what I'm looking for with my Chaos. Oh, that's a point,
he's 5pts less than Fabius Bile. So at that rate, I'd say he's a good
buy.
The next post should be up on Monday,
and when I start delving into some of the other special characters,
I'll go through them and the unit that they unlock as troops in 1
post.
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