Before I jump into the post, my desire
to talk about myself has caught up with me. I've got my Vendetta
repaired, and got a chance to use my new toy in a game today. I'll
keep this brief. I played 2,000pts against Vanilla Space Marines, so
I took my current 1,500pt list and threw some Wolf Scouts, a
Dreadnought, a couple more Grey Hunters and my Thunderwolves in
there, without any real thought just a chance to play with my cool
toys.
In a drastic contrast to previous
experience, I was really pleased with my Thunderwolves today,
although the Storm Shield toting ones didn't do much, the Power Fist
did, it's nice having a fast Fist. Here is a list of the things that
he brutally punched to death.
Turn 1: Dreadnought
Turn 2: Vindicator
Turn 3: Drop Pod
Turn 4: Stormtalon
Turn 5: Killed by Terminators
The Terminators in question were pretty
much the King of Hammer units. 10 of them, a couple with Thunder
Hammers and Storm Shields to sit at the front and take my Lascannons.
In the squad there was also a Chaplain, making them fearless and
giving them re-rolls, as well as providing them with an additional
3++, apparently the Iron Halo stacks with his Terminator Armour, and
a Librarian, which managed to get the Invisibility rulebook psychic
power, which was frustrating, and somehow they also all ended up with
Feel No Pain. To cap this all off, they were embedded in a 14
all-round vehicle with Ceramite plating, quad-linked Lascannons and 5
Hull Points. The Spartan Land Raider.
Either way, this was a fun game and
although only 4 Terminators including the sergeant, Libby and
Chaplain made it to my lines, it was still enough, and it finished at
the end of turn 7 with my opponent taking it 11-8. But anyway,
Maulerfiend.
In a vacuum, I really like the
Maulerfiend. It comes in at 50pts less than a Forgefiend, whilst
maintaining it's durability. Fleet is actually useful on this thing
too. It's devilishly fast. It moves 12” in the movement phase and
is unaffected by difficult terrain. It also has a +1 to the building
damage table too.
Essentially, it will absolutely wreck
anything with an armour value, so long as it hits, it also gets what
is essentially an automatic hit with a meltagun. If it hits with
everything, this doubles. Nasty. It only has 3 attacks after taking
its close combat weapons into account, so I wouldn't recommend using
it to chomp on infantry, but get into combat with another unit with
an armour value and it will rip it apart.
I can only see 2 problems with it
though. The first is the availability of useful targets. On the
Fortifications front, I have not seen a single Bastion or Fortress of
Redemption since Throne of Skulls in July, they are essentially death
traps, if you're inside it when it wrecks, you're in deep trouble.
That just leaves the Aegis Defence Line and the Skyshield, both of
which are indestructible, and I have seen these around. Therefore,
opportunities to smash up buildings with your Maulerfiend are going
to be limited at best.
Coming onto other vehicles, the 2 types
that I am seeing at the minute are Battle Tanks and Flyers, both of
which are going to be extremely difficult for your Maulerfiend to get
at in most cases. Flyers for the obvious reasons, and your opponent
would be foolish to hover his flyer near your Maulerfiend unless
he/she really needs to. Battle Tanks, are also going to be buried
inside your opponents army, especially if there's a Maulerfiend
around. They typically have long range weaponary, meaning that they
don't need to get close to you, so your opponent will just bubble
wrap their vehicles with infantry, presenting a wall of squishiness
that your Maulerfiend will struggle to break through.
That said, I think that the second
reason is the most important, and probably why I don't think that
many of these are going to be seen unfortunately.
On the Overlords Facebook group, there
is an interesting topic regarding, 'how do you build your lists?'
During 5th edition, I always liked to keep a strong
firebase, just so that I'd always be able to reach out and hurt
something, and preventing armies like Dark Eldar from just flying
away from my Orks taking shots at them. I believe that this has
become even more important in 6th, with 40k being much
more of a shooting game now.
So, you're going to need some
firepower. And where can the Chaos Codexes big guns be found? In the
Heavy Support slots, meaning that these slots are going to be needed
for giving your army some long range support, and unfortunately every
other unit in this slot shoots better than a Maulerfiend. I like it,
I really do, I definitely don't think that it's bad for it's points,
but when looking at it's competition, and what kind of a role these
force organisation slots need to fill, I'm not sure that it'll get a
look in.
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