Just as a quick supplement to the
Invasion tournament report, I've just seen the final scores for the
event. It looks like my team drew with the winning team on points for
both games and painting, meaning that the winner was determined on a
dice roll (1-3 this team, 4-6 that team), which we lost. Balls.
I only just discovered that my local
WHSmiths not only sells White Dwarf, but also Wargames Illustrated,
Toy Soldier, and other tabletop wargaming magazines. They also sell
Settlers of Catan and the Discworld 'Ankh Morpork (sp?)' board game.
You know you're in Oxford.
Anyway, I spent the last day or so
assembling my £56 Vendetta, and then on its first outing it fell off
the table during an Apocalypse game smashing into many many pieces.
Anyway, long story short tomorrow I'm going to spend a further £4 on
some new glue because after nearly 10 years in the hobby I am fed up
with GW's glue, it's more expensive and it stretches the definition
of glue to the limit. The irony being that the glue in question was a
replacement to the glue that I brought back to my GW when they
released the dodgy batch. In my opinion, they're all dopey batches.
But anyway, back to Chaos. I'm hoping
to have Fast Attack done with by the end of tomorrow, although as
it's 20 to midnight while I write this tomorrow may turn into today,
so stay tuned for that. Raptors.
Well, I think that I can safely say
that these guys are better than they were in the last Codex. For a
start, I really like their new models. Secondly, I don't think that
they're priced too badly. 4Pts more expensive than a standard Chaos
Marine, and for that you lose your bolter but you gain a free close
combat weapon, a jump pack and fear (which isn't much, highly
situational and won't help against most units that you would need it
against).
A further thing that I like about the Raptors is the ability to take them in squads of 15. I think that this is really starting to become a common theme across the Chaos Space Marine Codex, every power armoured unit that you get has the ability to come in large blocks. Essentially though, they are still Chaotic assault marines, although you can probably pile on enough attacks on the charge to make up for the lack of power weapons (46 inc Champion).
A further thing that I like about the Raptors is the ability to take them in squads of 15. I think that this is really starting to become a common theme across the Chaos Space Marine Codex, every power armoured unit that you get has the ability to come in large blocks. Essentially though, they are still Chaotic assault marines, although you can probably pile on enough attacks on the charge to make up for the lack of power weapons (46 inc Champion).
Running through the wargear. Plasma
Pistol, no, I could nearly get another raptor for that. Flamer, no,
at that range I am getting enough S4 hits anyway. Meltagun, meh, why
not, although I'm sure there'd be some better anti-tank in here
somewhere, if you're looking for small, fast tank hunting,
semi-suicide squads why not, they'll die the moment they pop
something.
Plasma gun, better than a plasma
pistol, and same cost, but still no. Melee weapons on Champion, why
not more attacks, he'll be in challenges most of the time anyway. If
you're really feeling it go for a power weapon. Gift of Mutation, for
the fun why not, but I wouldn't. Melta bombs on the Champion, yes.
Gives you the ability to at least damage vehicles in combat giving
you more versatility, and 5pts too, sweet.
Marks, go with Mark of Slaanesh if you
want one. Cheapest of the Marks and FNP, although it bumps their cost
to almost 20pts per model. Icons, they're fine, but I personally
don't like the idea of pumping too many upgrades into this squad. The
fearless icon is Ok, but I would probably take Veterans of the Long
War instead. LD10 should do the trick.
Overall, I think that Raptors are one
of those 'not bad units', if you're on a board with lots of cover, so
you can hop about avoiding fire and jumping out on enemies like I've
seen Hellions do. This works especially well considering that you get
your 3+ against dangerous terrain now. But to be honest, in a slot
that also contains Spawn, Bikers and your only flyer (my gaming club
in Sheffield's Facebook page has gone crazy about whether the
Heldrake is any good or not), I don't think that, 'not bad' cuts it.
Very nice analysis. I hope to get my 10 man Thousand Sons Raptors unit built (currently have five built and painted). Five doesn't seem enough :P
ReplyDeleteMatt (Power Armoured Metal)
Thanks. I've just seen them, they're looking very good. I especially like your Terminators, and the Fellblade's looking good too.
ReplyDeleteThanks A lot :) Hoping to get the Terminators fully built this week (the headdresses are fiddly) and to start painting next week. I've also started skinning the other side of the Fellblade's track armour.
DeleteMatt (Power Armoured Metal)