I had a two day window to write a post this week. On the first I
got half way through a post before my computer crashed and annoyed me
to the extent to which I couldn't be bothered to write it again. On
the second I made a banner for the blog. But it looked terrible so I
dropped that too. But I'd better get some content on this blog. Today
I'm going to be covering Lucius the Eternal and Noise Marines.
Starting with the Noise Marines. They're about 35% more expensive
than standard Chaos Marines, and for that you get a couple of things.
First off, you get the Mark of Slaanesh, so they'll be striking first
in most combats. I'd never say no to a buff, but really I don't think
that this is particularly useful, as you aren't going to want to get
your Noise Marines in combat anyway. The second upgrade however is a
big deal. Fearless is extremely useful, meaning that you're not
influenced to take a certain number just to make it harder to force a
leadership check.
So, let's bounce through the upgrades. First off, you can take
between 5 and 20 of these guys. I probably wouldn't go as high as 20.
They're expensive pointswise and a lower number will do the job for
you anyway.
Second, they can take an extra close combat weapon. Pretty
cheaply. Again I think that this is something that you could think
about if you have a few points left over, but at the end of the day,
you're not going to be using them a whole lot, so I probably wouldn't
make it a priority. They may be a little more points heavy anyway but
that doesn't make piling more points in any more useful.
Alternatively, you can replace your Bolter with an additional
close combat weapon for free instead, but you're not going to want to
do that. The simple reason for this is that you're going to want to
swap it for a sonic blaster instead. This increases each Noise
Marine's cost a little to make it a nice round number, but it is
essentially the difference between Noise Marines and Chaos Marines in
terms of damage output.
Comparing it to a normal bolter, instead of being rapid-fire it is
Salvo 2/3 and ignores cover. Essentially, it is much better for horde
killing. The ignores cover isn't going to make a difference against
MEQ armies, and the extra shot won't mean as much either, although it
will be useful. The place where I can cause this causing some
problems is against Orks, as it cancels out their Big Mek's
Kustom-Force Field, and they aren't getting their armour save either
unless they're 'Ard Boyz (which they shouldn't be), and the extra
shot increasing the amount of wounds that you could lay down. So far,
I think that a Noise Marine with Sonic Blaster is about appropriately
costed.
I think that they're a little situational right now as there
aren't too many armies that this will be effective against, but
they're still fearless marines.
I did see the Blastmaster though, and in all honestly, it is
brutal. It's a little spendy, but it can really churn out some
damage. Akin mostly to a missile launcher, although it is slightly
different. Both its options ignore cover, the first being a Heavy
Bolter with 1 less shot and Pinning, and the other being a
Battlecannon shot (yeah, I know) with the range of a Krak Missile,
small blast and pinning. I think that this is a really strong
upgrade, it gives your Noise Marines the potential to cause some long
range damage. Although, the only time that I can really see the first
option being used is when you are forced to snap shot.
Your Champion can then take all of the usual gubbins so please see
any of the other posts where you can find Champions as this post is
going to go on long enough without all of that being repeated. He can
take a Doom Siren though, which I shall come on to. Although it is
only half of the points of the Blastmaster, I think that it clashes
with it. Whilst the Blastmaster is good for longer range shooting,
this is extremely short ranged, being a heavy flamer with AP3. I
think that if you're looking for an AP3 flamer, take a Heldrake, I'd
leave this one alone.
I am wrestling with the Icon of Excess though. I think that it's a
good buy, as it makes your expensive marines 33% more durable for
less than that percentage in terms of points, but again it is pumping
more points into the squad. I'd probably go for it, but I can see why
you wouldn't.
Just before I move on to scoring, I'm going to round off the
special rules. I probably wouldn't take Veterans of the Long War. For
2 reasons. 1. Hatred is nice, but the limited amount of time which
you're going to be using it for is a problem. 2. You're already
fearless anyway, so that +1 LD doesn't matter. Yes it is a relatively
inexpensive upgrade, but just because something doesn't cost very
much doesn't mean that you should always take it.
So how do they score. Well in scoring units I generally look at
durability, comparing it with how many points I've spent on the
squad. Ignoring the Icon of Excess, you're paying 7pts more for a
Marine whose only bonus over the standard Chaos Marine in terms of
durability is fearless. This is a big deal, but honestly I'd prefer
the Marines. If you want to make an army based around Noise Marines,
go for it, but I wouldn't take Lucius just to allow Noise Marines to
score.
Speaking of Lucius, it's time to move on. Firstly, his statline is
pretty strong. He has the same weapon skill as a Phoenix Lord, and
hits on 2s with ranged weapons (not that this really matters as the
only ranged attack that he can make which requires this is throwing
his grenades). Also boasting a very strong initiative and a good
number of wounds and attacks. He also costs the same number of points
as Fabius Bile, and like Bile, he is weighed down with wargear and
special rules.
He comes with a Doom Siren, as in the special heavy flamer
mentioned earlier, champion of Chaos, Fearless, Veterans of the Long
War, etc. He does only have a Power Sword though, which is
disappointing. However, the next 3 rules make up for it. The first is
in regard to challenges. In a challenge, Lucius gets attacks equal to
hit opponent's weapon skill. Very nice. Armour of Shrieking Souls is
next, which gives Lucius a 5+ invulnerable save. Additionally, every
time he passes a save in combat, the wounding unit takes a S4 AP2
hit. However, I wouldn't see this as Lucius' answer to terminators,
as most Terminator squads will have a number of Power Fists/Thunder
Hammers in there, and Lucius isn't eternal, so the moment he fails an
invulnerable save, he dies. Don't get him close to Terminators.
Finally, 1 model in base contact with Lucius (you choose) has
their attacks reduced to 1, and Lucius gets shred.
But anyway, what is my final verdict on Lucius? I think he's ok. I
don't think that he has the number of attacks to deal with large
squads, and he doesn't have the low AP to deal with Terminator
Equivalents. I think that Lucius works best against small squads of
marines, although I'm not sure how often he'd get a chance to charge
these, the only examples I can think of are drop-podding units like
Sterngard or Grey Hunters (which are being seen more commonly with
drop-pods now). He's also a pretty strong guy in a challenge as well,
although you'd expect that when you're paying over 150pts.
And there we have it. Sorry if this hasn't been a particularly
good analysis, I've had about 4 hours sleep in the last 30 hours
courtesy of a coursework assignment due in today. I'll have another
post up tomorrow, as I have decided to challenge myself to get this
line of posts finished this month. It has already taken far too long.
Thanks for sharing, I will bookmark and be back again.
ReplyDeleteMarine College
Thanks, always good to hear nice things.
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